you can now play our ‘final’ build of the game,
it’s adviced to play with a controller
Bram also added the background.
Experimented with some tile activation particle systems.
These are for the planning phase, I might add more for the simulation phase.
levels in grey aren’t available.
levels in green are completed.
levels in red can be played but you didn’t complete them yet
Wrote a base for the ability to select a level, also implemented selection changes with the left analog stick in the meanwhile.
This weeks build has added levels and ambient sound. First next thing will be a level selector, so you can test all the levels without having to play them all
Sound effects and music edited. Had to cut some parts where there was total silence. Also improved the quality of the short sound effects.
Also worked on some levels and some asset tweaks.
the build of week 9 in production
Here you can follow what kind of levels we’re putting in the game. This needs to be carefully planned because the worst enemy of a puzzle game is the learning curve.